News & Announcements

Release Date Update

Hello everyone,

just a quick update on the game’s release date. Previously, we had an expected release date of Q2 2019. Now that we’re much closer we’re in a position to say that the full release will happen in July 2019, specific day to designate.

We are almost there!

Adam Solo & MalRey
Praxis Games

News & Announcements

Interstellar Space: Genesis Wins Award At The Global Music Awards!

We’re proud to announce that the Interstellar Space: Genesis soundtrack, composed by Ryan McQuinn and Grant Kirkhope has won a silver award at the Global Music Awards!

http://www.globalmusicawards.com/

Working with Ryan and Grant to produce ISG’s beautiful music was a great pleasure, and we hope to be working with them again soon!

Thanks guys, and congratulations!

If you’re not a backer, you can have a taste of Ryan and Grant’s songs here. Soon, everyone will be able to buy ISG and enjoy the soundtrack.

Development News, News & Announcements

Alpha 1b Released!

Hello everyone,

Interstellar Space: Genesis Alpha 1b is released! This update fixed several important bugs and added a considerable amount of balance changes which resulted in a much better experience than Alpha 1a, especially on the late game.

If you are on Steam, your game will update automatically. If you opted for testing out Alpha 1b when it was in the “unstable branch for testing”, you just need to go to your Steam “Beta tab” and select “NONE – Opt out of all Beta programs”.

If you’re on Humble, just download the game from your personal download link (check here if you can’t find it), and download from the “main” branch, which is the branch that is not tagged as “unstable”.

Save compatibility: Savegames from Alpha 1a (and from Alpha 1b under the unstable branch) may work on this...

Development News, News & Announcements

Alpha 1b available on ‘unstable’ branch

Hello everyone,

Alpha 1b is currently on Steam’s “unstable” branch for testing. It’s also available on Humble’s “unstable” branch. This update fixes some important bugs and has a considerable amount of balance changes, for a better experience, especially on late game.

I invite everyone to opt for the unstable branch and test it out, if you don’t mind to find a few bugs and imbalances in the way. There shouldn’t be many bugs and the experience should be better, but still you’re warned.

You can find the instructions on how to play this new “unstable” build here. On Steam you need to go to the Betas tab and set the unstable branch. To unlock the unstable branch just insert the password interstellarsg in the field: “Enter beta access code to unlock private betas”...

News & Announcements

Pre-Orders Closed – Steam Keys Now Available To Everyone Who Pre-ordered

Hello everyone,

as announced upon the release of the Alpha version, pre-orders with instant access for ISG have closed on December 16th, 2018.

Now we enter the closed-beta phase and everyone who pre-ordered the game will be able to participate by playing early and provide feedback.

If you pre-ordered the game you have access to a Humble (DRM-free) download page and now a Steam key. For your Steam key please check your Humble download page – go to order resender if you have trouble finding it.

Thanks a lot to all who have backed the project and pre-ordered the game. Your support was crucial, and because of it we will be able to provide a better game for everyone at release!

The game will be out on Q2 2019. You can follow the development of the game on our official forums and on the St...

Development News, News & Announcements, Releases

Alpha Released!

Hello everyone,

We’re finally in Alpha! Interstellar Space: Genesis is now (virtually) feature complete.

It’s been more than five years working on ISG. We came a very long way since we first announced the game back in October 2016 (around 2 years ago).

This version contains all the gameplay systems and the game is now fully playable with 4 races at the moment. We plan to have at least 6 races at release.

There is a lot of new stuff since Pre-Alpha 10. Pre-Alpha 11 was a consolidation build where all the gameplay was added and playtested with the support of the community. If you’re interested to know the full history of changes since Pre-Alpha 10 please check this release note.

We are very pleased with the feedback we received from you...

Development News, News & Announcements

ISG Quick Update #3 – Espionage

Hello everyone, for today’s quick update we’ll talk about espionage in ISG as for a quick development status.

Dexana is known to be a smuggler and a pirate. However, what many may not know is that she’s also a skilled saboteur and psy-ops agent. If you need something blown up she’s your gal. She also has a way with people and will be able to convince others into joining your cause. Showing basic skill in espionage will allow her to steal low-level technology from your rivals. The only spy skill she lacks is to go into Deep Cover and do Intel Gathering missions.

Dexana’s last spy job went well, so you may pick a spy skill for her to level up...

News & Announcements

Grant Kirkhope onboard!

We’re proud to announce that Mr. Grant Kirkhope is one of the composers of the ISG soundtrack!

Grant has been nominated for various awards for his contributions to video game music, including Kingdoms of Amalur: Reckoning and Civilization: Beyond Earth, having won 3 awards with the latter.

We wanted the music to be great! So, we’re thrilled and honored to have Grant on board creating part of the ISG music. Grant already composed two beautiful tracks and we can’t wait for you to hear them out.