Development News, News & Announcements

Alpha 1b available on ‘unstable’ branch

Hello everyone,

Alpha 1b is currently on Steam’s “unstable” branch for testing. It’s also available on Humble’s “unstable” branch. This update fixes some important bugs and has a considerable amount of balance changes, for a better experience, especially on late game.

I invite everyone to opt for the unstable branch and test it out, if you don’t mind to find a few bugs and imbalances in the way. There shouldn’t be many bugs and the experience should be better, but still you’re warned.

You can find the instructions on how to play this new “unstable” build here. On Steam you need to go to the Betas tab and set the unstable branch. To unlock the unstable branch just insert the password interstellarsg in the field: “Enter beta access code to unlock private betas”...

Development News, Releases

Alpha 1a Released!

Hello everyone,
we’ve just released Alpha 1a, a hotfix for the Alpha version released on November 29th, 2018.
This version fixes several issues, including a few major bugs. We also made several balance changes and some important AI optimizations. The AI is less cautious now and should provide a bigger challenge, especially on the higher difficulty levels.
Compatibility: Saved games from previous versions may work in this new version but we strongly advise that you start new games to benefit from the new changes and bug fixes fully.
What’s next?
With Alpha 1a out, with its fixes and enhancements, we’ll see into moving to closed-beta, where we intend to finish the game, by adding all the missing content and improvements with a release date set to Q2 2019...
Development News, News & Announcements, Releases

Alpha Released!

Hello everyone,

We’re finally in Alpha! Interstellar Space: Genesis is now (virtually) feature complete.

It’s been more than five years working on ISG. We came a very long way since we first announced the game back in October 2016 (around 2 years ago).

This version contains all the gameplay systems and the game is now fully playable with 4 races at the moment. We plan to have at least 6 races at release.

There is a lot of new stuff since Pre-Alpha 10. Pre-Alpha 11 was a consolidation build where all the gameplay was added and playtested with the support of the community. If you’re interested to know the full history of changes since Pre-Alpha 10 please check this release note.

We are very pleased with the feedback we received from you...

Development News, Releases

Pre-Alpha 11 Unstable Hotfix released!

Hello everyone,

Pre-Alpha 11 Unstable has received a lot of great feedback from you in these past two weeks. We were very pleased to read your impressions of the game and we’re also glad to hear that you are having fun playing this version of ISG!

However, there were several concerns raised about this build, namely on performance as for quite a few nasty bugs and issues reported. This hotfix addresses those issues and we’re happy to report that the game requires much less memory to run now (1.5GB less!) and the experience is also much faster and fluid now as we did a lot of run-time performance optimizations.

We’re very much looking forward to have your thoughts on this new build.

Note: Save games from Pre-Alpha 11 Unstable may work on this hotfix but we strongly advise that you create ne...

Development News, Releases

Pre-Alpha 11 Unstable is now available!

Hello everyone!
We are proud to announce that Pre-Alpha 11 Unstable is now available for download to everyone who pre-ordered the game. This is a huge update that brings the game to an almost feature-complete state. So, welcome to an almost completely new game experience! :)

Among all that was added and improved we highlight the overhaul of the starmap and system view, the addition of race customization, espionage, events, random tech trees, a new playable race (the Sulak) and a completely new soundtrack produced by Grant Kirkhope and Ryan McQuinn! There’s also 12 new leaders, new and improved ship 3D models and new race looks and animations, among many other things as you can see in the release note below.
Please let us know your thoughts on this release as for your criticisms and s...
Dev Diary, Development News

ISG Dev Diary #10: Colony View

Hello everyone, today we will talk about the colony view in ISG, which deserves a dev diary on its own.

Colony View

One of the features we liked in Master of Orion 2, and Imperium Galactica 2 as well, was the possibility to see your colonies in the planet’s actual terrain, with all the buildings there. We think this is an important feature in a 4X game because it helps increase immersion and a sense of attachment with your colonies, while also increasing the feeling that you are actually there, and see your colonies grow.

So, in the last few weeks, one of the things we’ve been working on was the colony view screen, improving graphics and adding buildings. So, in the next release, to be out this fall, you will see your buildings in the colony for the first time...

Development News, News & Announcements

ISG Quick Update #3 – Espionage

Hello everyone, for today’s quick update we’ll talk about espionage in ISG as for a quick development status.

Dexana is known to be a smuggler and a pirate. However, what many may not know is that she’s also a skilled saboteur and psy-ops agent. If you need something blown up she’s your gal. She also has a way with people and will be able to convince others into joining your cause. Showing basic skill in espionage will allow her to steal low-level technology from your rivals. The only spy skill she lacks is to go into Deep Cover and do Intel Gathering missions.

Dexana’s last spy job went well, so you may pick a spy skill for her to level up...

Development News, Quick Update

ISG Quick Update #2 – What we’re working on now

Hey everyone, today our quick update will present what we’re working on right now in preparation for the next release.

The team is working hard on all development fronts. We finished adding all the colony events. When a colony event is generated, sometimes it triggers immediately after colonization, other times a few turns later. Next, we’ll be adding the galactic events.

We’re also working on the starmap revamp activities, fine tuning all the map objects and adding animations and other effects. The zoom and pan features are already in. The starmap is looking good and should help provide a good immersion feeling when it’s finished.

The system view is also different now, more realistic...

Development News, Releases

Pre-Alpha 10 Released!

Hey everyone!

We’re proud to announce that Interstellar Space: Genesis Pre-Alpha 10 is released! Here’s the trailer.

To get the update you can re-download from the same link you got from Humble Bundle when you pre-ordered. Your link is always the same and always gives the latest version. If you’re having trouble finding the link you can use the order resender and Humble Bundle will send you a list of your download pages.

This a huge one, and as you can see from the features listed below this is almost like a completely new game. A lot was added, and we feel the game has hit a level where one can start to have a lot of fun and a good level of engagement. At least that’s how we felt while playing and testing this new version. Hopefully, you will feel the same. Please let us know what y...

Dev Diary, Development News

ISG Dev Diary #7: Progress Update on Pre-Alpha 10

Hello everyone,

we’ve been hard at work at bringing new features and improving the game in significant ways. Pre-Alpha 10 is in progress, and with it a lot of new shiny things will be brought to the table, which I’m sure you’ll find will be worth the wait!

The ground combat and bombardment mechanics presented in the last dev diary will be in. Star bases will also be added, which can be upgraded both in the economic and military sense. Also, a variety of planetary defenses along with the star bases will enhance the defensive side of the game further. What this means is that new strategies will be required to assault and invade colonies in Pre-Alpha 10, which will provide more meaningful choices and require you to plan things out a little bit more.

Along with ground combat, bombardment, pl...